Events
Events planning, booking, payments, and live gamification
What it does
End-to-end event delivery on the IOBOXX substrate — planning, marketing, invites, bookings, payment capture. Real-time updates power live gamification: leaderboards, presence, achievements, audience nudges. The same typed-memory + WebSocket substrate that runs everything else, so an event integrates cleanly with members in Connect, certifications from Academy, and workflows from BPMN.
Because events run on the shared substrate, the same attendee record carries through to membership in Connect, to course completions in Academy, and to BPMN-driven follow-up workflows. No CSV exports between systems, no reconciliation jobs.
Key features
- Planning, invites, bookings, and payments in one flow
- Real-time gamification — leaderboards, presence, achievements
- Native integration with Connect, Academy, and BPMN
How it works
Events, sessions, attendees, bookings, and payments are typed objects on the Object Store. Real-time WebSocket subscriptions push live gamification state — scores, rankings, presence — to every connected surface. Payment capture flows through the standard reducer pipeline, so refunds and reconciliation share the same audit trail as everything else on the platform.
Try it
Stand up a first event and ticket flow via the quickstart.